<canvas> element has a unique history. But we are not going to focusing on element history. The
<canvas> element takes a bit of work to understand and, unlike your usual run-of-the-mill HTML elements, requires more than just static markup and styling. In this guide, will start with basic understanding of the
canvas element and what kinds of things are required and expected in its associated code. This should help you to get a firm fundamental understanding of
canvas in preparation for creating something interesting and powerful with this unique and other HTML5 elements.
Maybe you heard about HTML 5 Canvas API, but don’t know what it’s good for? It’s the way to go if you want to code an HTML5 game? Or it gives you explicit control over drawing in your browser? So what does all that mean? Just what is the HTML5 Canvas API?
Let me pull back the curtain a little and give you some insight into what the HTML5 Canvas API is all about and what it can do for you and your web apps.
Here are just some of the capabilities at a glance:
- Defining Paths with lines, curves, arcs and more…
- Filling and Stroking Paths
- Clipping to a Path
- Filling and Stroking Text
- Affine Transformation (Translate, Scale, Rotate, Skew)
- Fills using Gradients and Patterns
- Pixel Manipulation
- Offscreen Rendering
- Rendering Blurred Shadows
- Dashed Lines, Line End Caps and Joins
- Exporting Canvas Rendering to a PNG or JPEG
First of all the HTML5 Canvas is a browser DOM object and can be added to your webpage either declaratively through the <canvas> tag or programmatically through the createElement method. Once defined it contains a frame buffer bitmap at screen resolution that is the same width and height of the canvas object itself.
As the element has some complexity so will start with markup.
<canvas id=”canvasId” width=”200″ height=”200″></canvas>
Above tag in your HTML page will create a canvas object on your page, that is 200 pixels width and 200 pixels height and it will be transparent. The DOM object associated with the canvas object doesn’t directly have any drawing methods. In order to actually draw on the canvas, you have to obtain a drawing context object by calling the canvas’s getContext method with a string parameter of “2d”.
//Get reference of canvas object
var canvas = document.getElementById(“canvasId”);
//Get reference of canvas 2d context
var context = canvas.getContext(“2d”);
//Display filled rectangle on screen
context.fillStyle = “rgba(0, 0, 255, .5)”;
context.fillRect(25, 25, 125, 125);
Drawing Rectangles and Paths
//Define path in the shape of triangle with the moveTo and lineTo methods
// Fill the path
You can get in details information about Colors, Styles and Shadows, Line Styles, Rectangles, Paths the drawing API information from the reference.
If the article helpful to you to understand basic idea about HTML5 canvas element than share your thoughts and take a look at the full canvas specification and experiment.
Enjoy RIA… 🙂
There are lots of discussions about Flash and HTML5 and Adobe’s focus on HTML5 and Flash Player on web. But I believe that ‘HTML is the standard and Flash Player is the mechanism which is able to push beyond that standard. There isn’t any competition with between these two technologies‘. I would like to consider the situation like
HTML5 take some tasks from Flash Player and make it cross-platform and across operating systems.
We should target latest new trade and learn new technologies and use best one (from Flash and HTML5) for application situation. So I would like started some fun with HTML5. From this article I would like to start with Adobe Edge Animate series.
Before staring about HTML5 development and Adobe Edge Animate related discussion I would like to list some points for ‘Why we need Adobe Edge Animate when we have a tool like Flash Professional’. There are several reasons like
1. Restrictions of Flash Players with platforms like Apple iOS.
2. HTML technology development
3. Adobe’s shifting focus from Flash Player to HTML
4. Mobile applications usage and developments
5. Learn new technology and tool ( my favorite reason )
Now let’s start with, what we can achieve using Adobe Edge Animate. The tool can be used to create same types of animations and interactions that Flash Player handle on the web in late 1990s, like some basics interaction and movements of visual objects across stage. Edge Animate includes some APIs for enabling interaction through mouse, touch and time based actions. So let’s start with ‘Introduction of Adobe Edge’.
Cascading Style Sheet (CSS), which define how a site or interface structured or designed. Similar as HTML5, CSS3 Specification (which is in draft), can be use for some great effects of objects in Web.
Enjoy RIA.. 🙂
Now a days, RIA developers having high expectations from the new tool introduced by Adobe with the named ‘Adobe Edge’, for RIA interactive applications. Some people even say that the new change or trend in HTML5 can compete with great RIA tool like Adobe Flash. As I understand, Flash capabilities are more powerful and more extendable then the current versions of HTML5. At the moment, I don’t see any competition between Flash and HTML5. I think both will have their own place in the market.
Adobe Edge is new promising tool that provides an environment to create HTML5 animations through a timeline (something like flash timeline) and interface using interactive methods and functionalities. It can makes HTML5 animations very easy for designers who do not have experience with coding, and allows them to create HTML5 animation without writing a single line of code.
In this post, I would like to show you how to create a simple HTML5 banner animation using Adobe Edge. Before staring the tutorial, you can download Adobe Edge latest from Adobe Labs.
Assuming that you have some basic idea about animations with Adobe’s other tools.
Let’s start by opening Adobe Edge. Open New File from File menu. Set document width and height properties from Properties panel on left side. Here set Width to 600 px and Height to 200 px. Also you can set title of the document from the Properties panel.
Now from the Properties panel, open the background color picker and set the background color. And set the Overflow to Hidden to hide the objects that are off screen and also you can set Autoplay options.
Choose Import from the File menu and open Edge icon type image and place it in the banner as shown below and set the Edge icon image Width to 180 px and Height to 160 px.
Use Text tool, type “Adobe Edge” and set dimension and font size of the text area.
Now you will animate the Adobe Edge icon and text through the timeline. The timeline in Adobe Edge is similar to other Adobe applications, such as After Effects. When you create an object on the stage you will find that a separate layer is created for it in the timeline. Each layer has sub layer that includes the properties of each layer. In order to create the animation, we will need to create keyframes that represent the change in layers content properties like position. As shown in below screen you can change the translate X and Y position of object.
Now the time line indicator positioned at the beginning of the timeline, move the Adobe Edge icon image to top of the stage and moves the timeline indicator by a few frames and drag the Adobe Edge icon image to its final position in the stage. Apply same thing with text object. Also you will get the animation area of object by different color.
There is an interesting panel known as Elements Panel. It simultaneously servers two purpose. It exposes the document’s DOM and acts as a Library for the items or objects used in your application. The order in which elements appears in this panel is the order in which they appear in the timeline. If you move a timeline layer up or down in the layering order, that change is instantly reflected the Elements panel and vice versa.
Save the file and you can preview it in browser by selecting “Preview in Browser” from File menu.
In this post just show how to create a simple HTML5 animation using Adobe Edge. I think the tool is very simple, it would be helpful for creating animation, especially because in HTML5, it would be more complex to create animation using manual coding.
When Macromedia, now Adobe started using the word RIA (Rich Internet Application), might be there are few peoples in industry who visualize the future of RIA and experience desktop type experience on web applications. Adobe created development environment for such kind of applications development and also Microsoft and Sun created their own tool Silverlight and JavaFx for it.
You will get more information about HTML5 from here.
Enjoy RIA…. 🙂