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Flash CS5 Features and Apple

War never ends between Apple and Adobe. Apple play a game with Adobe with the recent change to the iPhone Developer Program License Agreement it’s now clearer. You can see the details from “The Apple-Adobe War Escalates: Using Flash to Build iPhone Apps Banned”:

There are the new wording of the policy:

“3.3.1 – Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).”

First of all, the ability to package an application for the iPhone or iPad is one feature in one product in Creative Suite. CS5 consists of 15 industry-leading applications, which contain hundreds of new capabilities and a ton of innovation. We intend to still deliver this capability in CS5 and it is up to Apple whether they choose to allow or disallow applications as their rules shift over time.

You can get nice view from Adobe CTO Kevin Lynch.

I think after analysis of  the small list of CS5 features and videos, you can think who win the war :

Let me focus on the features in Flash CS5.

1)  Text Engine: In CS5 text will be handled in better and effective way and some nice features like advance styling, columns, right to left options etc.

Also introducing user friendly font embedding option.

2) Code Snippets Panel: This will provides a very fast access for common ActionScript code. Great option for designers also now they can also deal with normal task very easily.

3) iPhone Capabilities: Flash Pro CS5 introduces an application packager that can be used to deploy flash applications on iPhone.

4) Document Property Inspector: Now it also displays the size of all SWF files generated during movie operations like Test Movie, Publish or Debug Movie.

5) Improved component: Some nice updates for Flash Components like

– FLVPlayback component equipped with new skins and an option for its live preview on Stage

– Cue Points in Video are now easy to add.

6) XFL file format Flash: By default now flash files will be saved in XFL format internally. As the format name denotes, its an XML format which will result in an improved exchange of data with the other Adobe applications.

7) Uncompressed XFL file and FXG file format: Uncompressed XFL structure will now make it possible to analyze the parts of the flash file and thus working with the source control systems like Visual source safe.

FXG file format allows CS5 to export and exchange graphics with the other Adobe applications with a complete compatibility.

8 ) New Decorative Drawing tool: CS5 provides several new effects with the newly added Decorative Drawing tool which can be great

9) New Properties for IK bones: New properties like Spring properties have been added to IK bones to create realistic physics effects for bone animation.

10) Integration with Photoshop CS5: Graphics of Flash CS5 can be edited in Photoshop CS5 and so they can be exchanged between the both directly.

11) Coding and Formatting Improvements: These are some improvements for coding and formatting

– Code completion for custom and build-in Classes has been added for ActionScript 3.0.

– Custom classes are automatically added to the application using import tag.

– While you script, closing brackets { } are automatically added.

12) Better integration with Flash Builder: Improved workflow between flash CS5 and Flash Builder makes it easy for developers and designers to use both the products together.

13) Updated AIR Publish Settings: The user interface and Installer Settings Window for AIR Application have been changed to make it more user friendly.

14) New templates added for common type of project templates.

15) New JavaScript API’s are added for motion tweens.

16) Live Services are accessible from within the Flash authoring environment.

I think there are a several improved options for developers and designers prospective. So it will be a rocking environment.

Enjoy RIA…

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